![]() ![]() It also proposed new multi-player matchmaking rules to ensure players with keyboards+mice don't get into lobbies with players that have controllers, and end up with an advantage in genres such as FPS. This includes two new APIs for the console - "" and "Windows.UI.Core.CoreWindow," which brings a semblance of the UWP to the console. ![]() Microsoft already shared the implementation plans of bringing keyboard+mouse input to the Xbox platform, with game developers earlier this year, so they could either retrofit their released titles, or develop future titles with it (and work on ports of popular RTS games that are exclusive to the PC). Microsoft seems to have decided that it's time Xbox has proper keyboard+mouse input, and so it's collaborating with Razer to design new peripherals. ![]() RTS games, for example, require rapid, high-precision pointing, and dozens of macros quickly accessible via a keyboard. The company is looking to expand the functionality of the console to bring more PC-like input to the console for certain game genres that cannot be played well with a gamepad or an Xbox controller. Microsoft has been in and out of the PC gaming peripherals business with its Sidewinder family, and is heavily invested in gaming with the Xbox console and its ecosystem. ![]()
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